My name is Rob Prouse. I am a programmer and open source developer who is passionate about agile engineering and methodologies. I am a member of the NUnit development team and have contributed to several open source projects.
I am Senior Engineer and Developer with over 17 years experience working in C/C++/C#/PHP & Java on multiple platforms. I am known for designing, developing and delivering products on-time and on-budget and have produced enterprise class software for the North American, European and Asian markets.
I tend to be driven in everything I do. I race and win long distance endurance mountain bike races, served with 3 Commando of the elite Canadian Airborne Regiment and I love bike touring and sea kayaking. I am actively involved in both the local developer community and the global open-source development community.
He's a top-notch troubleshooter and one of the best programmers around. I'd work with him again without hesitation.
Rob is easily our top developer. He is constantly innovating and keeps on top of technologies.
An extremely productive and creative developer who has done much to influence the culture within the department.
Anything we could dream, I felt comfortable knowing Rob could figure out how to build it. Rob is also a strong advocate for agile development methodologies.
Led the projects to create Android, WinRT and iOS mobile applications to support Bentley's Asset Performance Management (APM) software.
Implemented a CAD viewer that integrated with the APM software and allows interactive inspections of equipment.
Advise on new technologies and methodologies.
One of the four core developers working on version 3 of the NUnit framework, one of the oldest and most popular unit-testing frameworks for the .NET platform.View Details
Added touch functionality to the open source PDF viewer including pinch to zoom, rotation, swipe to change pages, etc. using C++.View Details
Frequent contributer to the MbUnit project, mainly around launching and debugging unit tests in Visual Studio and detecting correct platform and architecture of test assemblies.View Details
One of the lead developers on PixelPost, an open-source, standards-compliant, multi-lingual, fully extensible photoblog application for the web written in PHP. I lead the 1.5 release which concentrated on security fixes, anti-spam, commenting, usability and extending the EXIF data on photos.View Details
Converted the company's flagship product from a 2-tier MFC application to a 3-Tier .NET application. The development required that all functionality be maintained while rewriting the product to have a modern user interface and support hundreds of concurrent users.
The client software was written in C# and communicated to the server written in C++/CLR and legacy C++ code.
In order to deliver on-time and to specifications, pushed the company to adopt agile development practices. Brought test-driven development, continuous builds and an iterative approach to development to the company.
An SDB driver for BIND9 that allows you to use a MySQL backend for the zone files. Zone changes in the db become immediately available in DNS without restarting BIND. The database format works with the dnSQLpanel project providing a web front end to the MySQL DNS entries.View Details
One of two developers who created a .NET library for parsing iCalendar (RFC 2445) files into RDF or any other format.View Details
Responsible for architecture and the leadership of the team that wrote eventSherpa, a networked desktop calendar application written in C#. It is capable of publishing calendars to the web, subscribing to online calendars, inviting people to events and merging multiple calendars into one view. Took the initiative to design and write a Palm Desktop plugin in my off time to allow publishing of Palm calendars and todo lists to the eventSherpa service.
Took the lead in documenting and managing all development processes for the company. Led the server development team in designing and building web systems to run the online eventSherpa service and SherpaFind calendar search engine. Determined all hardware requirements for the system and set up the network. Responsible for the security of the network.
Tour of Duty is a realistic team play mod for Halflife by Valve Software. The game is set at the height of the Vietnam war, between 1967 and 1973 allowing you to relive the conflict fighting either for the United States Marine Corp (USMC) or the Viet Cong (VC)/North Vietnamese Army (NVA).
Coordinated the work of a distributed team of developers, 3D artists and level designers. Within a week of release the game hit many top ten lists. The game was featured by several large game magazines and web-based gaming news sites and won several Internet awards.View Details
Wrote the cross-platform C++ socket and networking classes for a popular C++ library.View Details
Head of Client Programming for Japan's first and largest free Internet service provider, Worked closely with the CTO to map out the development plan for the company. Led a software development team of four C++ programmers on two continents and worked closely with the head of server programming to ensure the seamless integration of organization wide applications.
Fulfilled a broad range of responsibilities including supervision over the development of the company's Internet connection software and client tools such as their Internet Toolbar. Was responsible for converting the software to work with DSL using PPP over Ethernet (PPPoE), wrote custom authentication modules in Perl for the radius servers and designed and wrote several CGI's in C++ that allowed customers to create and manage their accounts. Was responsible for troubleshooting any network problems and service interruptions.
Managed programming teams of three developers for a large, pan European ISP. Worked closely with the CTO and the head of server development to design scalable, efficient systems on which the company was built. Had a broad range of responsibilities including system design, documentation, writing client and server software in C/C++ that ran on Windows and Unix. Redesigned the company's automatic online software update system.
Led the internationalization of all the company's software allowing them to expand throughout Europe and sell their technology in Asia. In the process, I designed and wrote a library to allow software to dynamically load and display different languages. I also developed a number of internal tools to aid in the translation of the software.
Developed the company's line of Java casino software including Caribbean Stud Poker, baccarat, blackjack, video poker, roulette, and, slots. Was responsible for the development of the Java e-Commerce client pCash that plugged into all casino games and the back office financial reporting software written in a combination of C and Java.
A part of the team that planned and rolled out the national IP network linking all CIBC branches and locations. Set up and maintained web and FTP servers on NT 4.0, SunOS and Linux. Designed, created and maintained an Intranet site to catalog and deliver network design documents, project status reports and information on services the company offers. Created several CGI's in Perl that automated network management reporting, uploaded and converted to HTML project status reports and allowed clients to register for services.
As the head of Technical Support, supervised 10 sales and technical support representatives in a call center, developed a training program and trained 30 new technical support staff. Was also responsible for Unix system and TCP/IP network administration and development of system administration tools in C to allow support representatives to query status of users' accounts and of the network systems.
During a ten year career with Canada's Department of National Defense, worked in Research, Combat Intelligence, and, served with the Canadian Airborne Regiment.